MOON is a wearable technology for bedwetting problems of children

Product Design, Wearable Device Design, UX Research, UX/UI Design, Hardware UX

MY ROLE 

TOOLS

Rhinoceros, KeyShot, Photoshop, Illustrator, 3D Printing, Rapid Prototyping

DURATION

September 2017 - January 2017

TEAM

Individual Project

 

The Problem

10% of the United States population of children face bedwetting problems.

Bedwetting is considered to be normal until around age 5. However, if it lasts longer, it may have psychological and social consequences.

The Solution

A wearable device, app, and a smart alarm. The wearable estimates the bed-wetting time by learning the physical changes before the bedwetting occurs.  

According to the estimated time, the gradual waking up process starts by sending four different stimuli; vibration, scent, sound, and light.

By using the app, caregivers can track the improvement of the child.

 
Uyku

Background

Literature Review and Competitive Analysis methods selected to explore the problem space.

01. Background

Literature Review

Bedwetting is involuntary urination during sleep. Bedwetting is considered to be normal until around age 5. However, if it lasts longer, it may have consequences. These consequences might be psychological and social. For instance, these children can’t go to a sleepover at their friends’ homes!

Even though bedwetting is a common childhood problem there are limited interventions and they have side effects too. 

1

Medical Treatments

Works when there is an underlying medical problem. 

Does not work for everyone

These medications can have significant side effects. 

Return to regular bed-wetting when the medication is stopped.

2

Psychotherapies

Behavior therapy can be effective but should be paired with other solutions.

Takes time.

3

Urination Alarm

Needs supervision of the therapist.

Traumatizing. A loud alarm goes off when there is urination.

Privacy issues.

Uncomfortable placement of the device.

Urination needs to happen for the system to work.

Background

Literature Review and Competitive Analysis methods selected to explore the problem space.

02. Research

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