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MOON is a wearable technology for bedwetting problems of children
Product Design, Wearable Device Design, UX Research, UX/UI Design, Hardware UX
MY ROLE
TOOLS
Rhinoceros, KeyShot, Photoshop, Illustrator, 3D Printing, Rapid Prototyping
DURATION
September 2017 - January 2017
TEAM
Individual Project

Problem
The Problem
10% of the United States population of children face bedwetting problems.
Bedwetting is considered to be normal until around age 5. However, if it lasts longer, it may have psychological and social consequences.
The Solution
A wearable device, app, and a smart alarm. The wearable estimates the bed-wetting time by learning the physical changes before the bedwetting occurs.
According to the estimated time, the gradual waking up process starts by sending four different stimuli; vibration, scent, sound, and light.
By using the app, caregivers can track the improvement of the child.
Solution

Background
Literature Review and Competitive Analysis methods selected to explore the problem space.
01. Background
Literature Review
Bedwetting is involuntary urination during sleep. Bedwetting is considered to be normal until around age 5. However, if it lasts longer, it may have consequences. These consequences might be psychological and social. For instance, these children can’t go to a sleepover at their friends’ homes!
Even though bedwetting is a common childhood problem there are limited interventions and they have side effects too.
1
Medical Treatments
Works when there is an underlying medical problem.
Does not work for everyone
These medications can have significant side effects.
Return to regular bed-wetting when the medication is stopped.
2
Psychotherapies
Behavior therapy can be effective but should be paired with other solutions.
Takes time.
3
Urination Alarm
Needs supervision of the therapist.
Traumatizing. A loud alarm goes off when there is urination.
Privacy issues.
Uncomfortable placement of the device.
Urination needs to happen for the system to work.
Background
Literature Review and Competitive Analysis methods selected to explore the problem space.
02. Research
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